![]() If you currently have patches for these types of conflicts you do not HAVE to remove them, but they are redundant as of the latest version. ![]() This means any patches that edit vanilla weapons like Unique Uniques are no longer required. Additionally, support for Beyond Skyrim: Bruma, Wyrmstooth, and more have been built in directly to the mod. As of 4.0.0, Audio Overhaul for Skyrim supports the distribution of explosion, projectile, magic, weapon and region sounds on runtime. Q:With Sound Record Distributor, does this mean I no longer need patches?Ī: No! You still need patches! However, it means you will need a lot less. ![]() Q:Is 3.9.0 compatible with Audio Overhaul - Immersive Sounds Integration? As of 3.9.0, all AE content can be patched regardless of what you own! Q:Is it safe to update? Is this compatible with Anniversary Edition?Ī:Yes, and yes. The framework shows incredible potential, and I'm so happy to have a tool like this available for mod authors and users-alike who may have felt intimidated by installing audio mods in the past.ĪKA PLEASE READ THE STICKY BEFORE COMMENTING ![]() Something that had been bothering me for years up until Engine Fixes came along.ĭoodlezoid – For taking me up on my proposal and bringing to life Sound Record Distributor. And I'm so happy hundreds of thousands of people get to experience this classic project now and long into the future!Īers – For fixing the sound category bug for me back in 2018, allowing custom sound categories and volume sliders to properly exist in Skyrim. I know it took a few years, but I'd like to think I held true to a lot of my original promises. Reverb Interior Sounds Expansion – A thoughtful, vanilla-friendly remodel of the base game reverb, interior sounds, and more.ĭavid Jegutidse – For letting a guy you didn't really even know take over maintaining and supporting Audio Overhaul for Skyrim 2. Regional Sounds Expansion – An extensive, standalone regional sound overhaul for towns, dungeons, and open-world. Immersive Sounds Compendium – A dramatic and extensively customizable sound overhaul.Īudio Overhaul - Immersive Sounds Integration – An intelligently-made integration of both mods. Unofficial Material Fix – Ensures the correct material sound plays when walking over or impacting surfaces. This port and all subsequent updates have been made with his permission and blessings. I am just the current maintainer and developer of AOS. For mod authors and patch makers, I've left all of the old "_AOS" records in and your patches are still fine to use.Īs a reminder: I am not David Jegutidse. For most users, no action is necessary on your part. All necessary projectile and explosion records will have sounds added to them on runtime, relieving a massive burden on users, mod authors, and patch makers. What does this mean? With Sound Record Distributor, nothing (from the user). Update 4.0.0 is here – Finally, the cloned projectile and explosion records have been condensed into vanilla records. Non-SKSE, Epic Games Store, and Xbox Games Pass users should download Version 3.4.3. It is strongly recommended that you load Audio Overhaul for Skyrim very early in your load order. PLEASE SELECT "REPLACE" WHEN PROMPTED BY YOUR MOD MANAGER.Īudio Overhaul for Skyrim adds thousands of magic, weapon, ambient, and more sounds to your game.
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